Puzzles do exist in Chuchel, but they’re much easier than in Amanita’s other adventure games: The studio doesn’t want players to get stuck for long periods of time on a single screen, as they might have in Samorost 3. In that way, said Amanita, Chuchel “feels like a crossover between a video game and animated short films.” One thing that the game has in common with the studio’s existing titles is a complete lack of spoken or written dialogue after all, visual comedy is a universal language.Ĭhuchel “feels like a crossover between a video game and animated short films” Amanita said the game “doesn’t rely as much on complicated puzzles as it does on the main character, humor, animation, and sounds.” That’s part of the reason that the studio went with such a bright, pared-down art style for Chuchel - the idea is for you to focus on Chuchel and the creatures around him, rather than getting lost in detailed backgrounds. “Connecting these features gives you the perfect Chuchel.” Amanita DesignĬhuchel’s chase for his beloved cherry is the main thrust of the game, and although it plays out in point-and-click fashion, players probably won’t spend much time hunting for pixels. “While Jaromir can be a bit annoying, the dog is always nice and naive,” said Amanita. The studio also cited another source of inspiration: Jaromir Plachy, who is handling design, art and animation on Chuchel, and his dog, Anca. “Chuchel was inspired by an archetype known from comedy movies - he gets angry very easily, acts silly all the time and it’s fun to watch him do pretty much anything,” Amanita told Polygon in an email interview. Much of the game’s humor comes from Chuchel’s demeanor and personality, which you might compare to the attitude of a small child who’s consumed way too much sugar. While the adorable robot at the center of Machinarium made you want to root for him, none of Amanita’s games have focused on a character as much as Chuchel does. And he happens to be obsessed with a cherry that’s almost as big as he is - a cherry that Chuchel’s villain keeps stealing from the poor little guy. The title refers to the main character, a literal black fuzzball of energy with orange lips and an orange tuque in the shape of a Hershey’s Kiss. Amanita Designįirst things first: Chuchel is a Czech word for a “ball of hair and dust,” Amanita told Polygon, and in case you’re wondering how to pronounce it properly, it’s something like KHOO-khel. Comedy, says Amanita, is what Chuchel is all about. Although it’s still an adventure game, it has a look, tone and design that has little in common with the studio’s previous work. The Czech indie studio is renowned for gorgeous, intricately detailed titles like Machinarium, the Samorost series and Botanicula, the first two of which focus on brain-melting puzzles.īut Amanita is going in a different direction with its next project, Chuchel. From the classic point-and-click titles of yesteryear to the modern dialogue-driven experiences made by Telltale Games, adventure games have been making people laugh more consistently than any other genre.Īmanita Design has built a name for itself making traditional point-and-click adventure games - but not the kinds of ones that make you laugh. If comedy has any true home in video games, it’s in graphic adventure games.
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